Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
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Showing posts with label Mortal Kombat. Show all posts
Showing posts with label Mortal Kombat. Show all posts
Monday, March 19, 2012
A discussion about DLC and its very nature
Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
Thursday, February 2, 2012
My reject awards for 2011
The year came and went, just as it always does, and for those of us in the gaming press, that means the requisite 'best of' lists must make their appearance. Trust me, it's for everyone's own good. However, with a myriad of games lying about that I still haven't played to their fullest, I'm not one for rolling out a conventional list of the best games in each genre. That's something you can find on literally any webpage and I'll leave it to you and Google to solve those differences.
Instead, I've put together groups of games that surprised me in various ways, both good and bad. So if you're coming here to see Skyrim at the top of the list, or perhaps to justify your purchase of Call of Duty: Modern Warfare 3, you'll be disappointed.
My personal top 10 games of 2011
The end of the year is always a hard time for a videogame journalist. Not only do we have to recall every experience we've had over the course of the year, but we then need to match each title up against one another, like some kind of digital Mortal Kombat tournament, in order to find that elusive 'game of the year.'
Keep in mind that this list is my personal favorite games of the year, not a list of the 'best' or most popular out there. That means some of the more abstract titles out there might take the place of the greater ones. Let's start things off with a game that was neglected, but is great in its own way.
Tuesday, June 28, 2011
Mortal Kombat Review
The extraordinary history that encompasses the universe of Mortal Kombat is a thrilling - albeit abhorrent - experience. Having essentially created the rating system for the video games of today, Mortal Kombat was a striking, mature, showpiece of a fighter that wasn't afraid to get imaginative. That was true of the games of old; cut to its 3D-centric brethren and that philosophy existed beneath pillars of filth no-one dared spring free. Suffice to say, Mortal Kombat has been through quite a bit. Fortunately, this experience has given the franchise another chance. Under the banner of new studio NetherRealm, Ed Boon and company have turned back time on the famed fighter, finding a winning formula in the days of the past.
Saturday, May 14, 2011
The top 10 Mortal Kombat kharacters I'd like in the new game

In just a day or so Mortal Kombat will grace our living rooms with another dose of its trademark violent tendencies and indecent mannerisms. To celebrate this joyous occasion we've compiled another list, but this time we're focusing on the slew of kombatants that should have made the cut and been placed on the upcoming game's roster, not the ones who make you hemorrhage by simply staring at them. Whether we see these dudes and dudettes via DLC or not, this is the cast NetherRealm should implement into the new game.
Friday, April 15, 2011
The Top 10 Mortal Kombat characters we don't want to see in the new game

We’re just about a week away from the release of a brand new Mortal Kombat, and while reminiscing is quite fun, I couldn’t help but point out one key item: DLC. Ed Boon has already confirmed that DLC in the form of Kenshi and Skarlet will be made available close after release, but what about the seemingly hundred other kombatants out there? Would you hurl yourself into a bog of human fecal matter for a chance to play Rain? No need to stress over your chosen fighter's gallery, I’m here with my own decisive list of the “wants” and “hell no’s” to help you decide who you would like to see enter the ring as future DLC for the new Mortal Kombat.
Remembering Mortal Kombat: Shaolin Monks

Classic fighting game fans are in the midst of a joyous occasion: the new Mortal Kombat release is imminent. However, before we explode with nostalgic glee at the re-emergence of the legendary fighter, let us take some time to remember an experiment, a venture into the implausible. Does Mortal Kombat: Shaolin Monks mean anything to you?
Monday, June 14, 2010
Mortal Kombat's true rebirth
Truth be damned, Mortal Kombat is not going to become a realistic aberration and, alas, we’ll not get to see Reptile as a head-refrigerating, skin-diseased, human psychopath. Wonderful as it was, MK is anything but realistic. With this new trailer displaying that a game exists and actual gameplay, it appears the stagnant MK formula is going back to what made it awesome.
It’s important to note that I was fully supporting the apparent “new” direction the series appeared to be taking. Nothing seemed fresher, yet eerily awesome to see human forms of my favorite fighting game characters mutilating themselves and taking what they said very seriously. The direction was so awry from what anyone would expect it was simply impossible not to like it. But of course, it just turned out to be some kind of super-pitch to Warner Bros. in regards to creating a new MK movie. Sure, I’d love to see something that deals with a legendary franchise in a way that doesn’t relate to the games at all (see Super Mario Bros. movie), but the games are what really matters.
Though it was short, the trailer confirmed MK is definitely going through the change it so desperately needed to stay relevant. The 3D realm certainly works for fighters like Tekken and Soul Calibur, but Mortal Kombat never felt right when it made the transition. Animations felt slow and stiff and worst of all, absolutely terrible characters began to stuff themselves into an already bursting line-up. Bo Rai Cho, Kobra, Kira, Havok, Frost, the list is massive. About the only new addition I truly cared for was the inclusion of blind-psychic Kenshi. Something about punching and kicking your opponent mentally was unprecedented. Clearly, NetherRealm Studios also dislikes at least some of the newer characters as the trailer shows Kira in the background chained to the ground. Hopefully we’ll get to see much, much more of this.
I’m going to go out on a limb here and say that there has never been a good fighting game “story.” MK quite literally feels like it’s making things up as the games progress in number, much like every other game. If you need an example, here’s an excerpt of Noob-Smoke’s ending in Deception: "With Smoke as his template, Noob Saibot planned to return to the Netherrealm and use Smoke's nanotechnology to create an army of cyborg demons.” Between the conception of cyborg demons and fighters being tossed into “Soulnadoes” it’s difficult to think that people actually work hard on delivering this laughable script. I highly doubt it’ll be any different with the new game, but if they’re smart and really truly reboot the series, a touch of actual storytelling would be nice even if it is unnecessary. Oh, and the whole Liu Kang being a zombie thing… enough is enough.
There’s a large wish list and for a game like Mortal Kombat, anything is possible. Certainly much more will be revealed very soon, but NetherRealm has already done a tremendous job in locating the things fans have abhorred. Perhaps, like Street Fighter IV, we’ll see the successful return of a franchise too long removed from gaming society.
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Tuesday, June 8, 2010
Why Mortal Kombat's change is necessary
Sure we don’t know exactly what this “trailer” means yet but being released merely a week away from the Electronic Entertainment Expo (E3) practically screams the intentions. Mortal Kombat, responsible for copious amounts of blood, the ESRB, and over-exaggeration at its finest is finally getting an overhaul. This presents a tough choice, and if the new home for Mortal Kombat is to be successful then they must choose their destiny.
It can be hard to let go of something you’ve been tethered to for so long, and as ridiculous as it may sound, the positives finally outweigh the negatives. We’ll all miss freezing and electrifying dudes with just a touch of the hand, but all this paves the way for some of the biggest change a legendary series has ever seen and ever needed. Bring on the humanized Mortal Kombat. I won’t settle for anything less than outstanding.
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