Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
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Showing posts with label GTA IV. Show all posts
Showing posts with label GTA IV. Show all posts
Monday, March 19, 2012
A discussion about DLC and its very nature
Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
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