Showing posts with label Netherrealm Studios. Show all posts
Showing posts with label Netherrealm Studios. Show all posts

Tuesday, June 28, 2011

Mortal Kombat Review


The extraordinary history that encompasses the universe of Mortal Kombat is a thrilling - albeit abhorrent - experience. Having essentially created the rating system for the video games of today, Mortal Kombat was a striking, mature, showpiece of a fighter that wasn't afraid to get imaginative. That was true of the games of old; cut to its 3D-centric brethren and that philosophy existed beneath pillars of filth no-one dared spring free. Suffice to say, Mortal Kombat has been through quite a bit. Fortunately, this experience has given the franchise another chance. Under the banner of new studio NetherRealm, Ed Boon and company have turned back time on the famed fighter, finding a winning formula in the days of the past.

Saturday, May 14, 2011

The top 10 Mortal Kombat kharacters I'd like in the new game


In just a day or so Mortal Kombat will grace our living rooms with another dose of its trademark violent tendencies and indecent mannerisms. To celebrate this joyous occasion we've compiled another list, but this time we're focusing on the slew of kombatants that should have made the cut and been placed on the upcoming game's roster, not the ones who make you hemorrhage by simply staring at them. Whether we see these dudes and dudettes via DLC or not, this is the cast NetherRealm should implement into the new game.

Friday, April 15, 2011

The Top 10 Mortal Kombat characters we don't want to see in the new game


We’re just about a week away from the release of a brand new Mortal Kombat, and while reminiscing is quite fun, I couldn’t help but point out one key item: DLC. Ed Boon has already confirmed that DLC in the form of Kenshi and Skarlet will be made available close after release, but what about the seemingly hundred other kombatants out there? Would you hurl yourself into a bog of human fecal matter for a chance to play Rain? No need to stress over your chosen fighter's gallery, I’m here with my own decisive list of the “wants” and “hell no’s” to help you decide who you would like to see enter the ring as future DLC for the new Mortal Kombat.

Remembering Mortal Kombat: Shaolin Monks


Classic fighting game fans are in the midst of a joyous occasion: the new Mortal Kombat release is imminent. However, before we explode with nostalgic glee at the re-emergence of the legendary fighter, let us take some time to remember an experiment, a venture into the implausible. Does Mortal Kombat: Shaolin Monks mean anything to you?

Monday, June 14, 2010

Mortal Kombat's true rebirth

 The dragon icon can never die.
Truth be damned, Mortal Kombat is not going to become a realistic aberration and, alas, we’ll not get to see Reptile as a head-refrigerating, skin-diseased, human psychopath. Wonderful as it was, MK is anything but realistic. With this new trailer displaying that a game exists and actual gameplay, it appears the stagnant MK formula is going back to what made it awesome. 

It’s important to note that I was fully supporting the apparent “new” direction the series appeared to be taking. Nothing seemed fresher, yet eerily awesome to see human forms of my favorite fighting game characters mutilating themselves and taking what they said very seriously. The direction was so awry from what anyone would expect it was simply impossible not to like it. But of course, it just turned out to be some kind of super-pitch to Warner Bros. in regards to creating a new MK movie. Sure, I’d love to see something that deals with a legendary franchise in a way that doesn’t relate to the games at all (see Super Mario Bros. movie), but the games are what really matters. 

 Acid spit and old-school stage "The Dead Pool" 
complement each other nicely.Shortly after the video short’s release on YouTube, a very real, very excellent looking MK game was surprisingly unveiled. After watching the teaser, I cannot sate my hunger for more ruthless and nonsensical killing. Putting my lust for blood aside, I was able to determine the most important thing about the trailer which is MK’s departure from the 3D fighting style and its reemergence into the 2D realm it practically shaped. This news alone should get every MK fan to jump out of their seat in belligerent shouts of joy. Obviously classic characters will be returning, along with classic stages and stage-specific fatalities, unique character fatalities, and hopefully brutalities. 

Though it was short, the trailer confirmed MK is definitely going through the change it so desperately needed to stay relevant. The 3D realm certainly works for fighters like Tekken and Soul Calibur, but Mortal Kombat never felt right when it made the transition. Animations felt slow and stiff and worst of all, absolutely terrible characters began to stuff themselves into an already bursting line-up. Bo Rai Cho, Kobra, Kira, Havok, Frost, the list is massive. About the only new addition I truly cared for was the inclusion of blind-psychic Kenshi. Something about punching and kicking your opponent mentally was unprecedented. Clearly, NetherRealm Studios also dislikes at least some of the newer characters as the trailer shows Kira in the background chained to the ground. Hopefully we’ll get to see much, much more of this.


 Here's to hoping this flesh-eating punch signifies the return of 
Brutalities.Dumpage of Armageddon’s atrocious create-a-fatality seems apparent and that’s already one of the top highlights. As far as I’m concerned, each fighter should receive at least two unique fatalities since that’s how it always was. Bringing back brutalities would be nice and by the showcase of Kung Lao’s fatality in the video, I think we’ll be seeing some suitably violent and hilariously horrific stuff. This, of course, is what MK has always done best and as long as they don’t take any cues from Deadly Alliance’s set of awful fatalities they’ll be in good shape.

I’m going to go out on a limb here and say that there has never been a good fighting game “story.” MK quite literally feels like it’s making things up as the games progress in number, much like every other game. If you need an example, here’s an excerpt of Noob-Smoke’s ending in Deception: "With Smoke as his template, Noob Saibot planned to return to the Netherrealm and use Smoke's nanotechnology to create an army of cyborg demons.” Between the conception of cyborg demons and fighters being tossed into “Soulnadoes” it’s difficult to think that people actually work hard on delivering this laughable script. I highly doubt it’ll be any different with the new game, but if they’re smart and really truly reboot the series, a touch of actual storytelling would be nice even if it is unnecessary. Oh, and the whole Liu Kang being a zombie thing… enough is enough.


 Flamethrowers are pretty much mandatory for robot  anything; 
especially if they're red. It’ll be nice to take the fight online, but what’s even better is the inclusion of a tag-team mode. You and a friend can now definitely fight two other dudes in what appears to be something like Marvel vs Capcom 2’s style. Juggling also appears to be a pretty large part of advanced gameplay, but that’s always been something extra for the series. I just hope we don’t have to force ourselves through another Konquest/Krypt mess in order to enjoy any of this. 


There’s a large wish list and for a game like Mortal Kombat, anything is possible. Certainly much more will be revealed very soon, but NetherRealm has already done a tremendous job in locating the things fans have abhorred. Perhaps, like Street Fighter IV, we’ll see the successful return of a franchise too long removed from gaming society.
 
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