Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
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Showing posts with label Resident Evil 5. Show all posts
Showing posts with label Resident Evil 5. Show all posts
Monday, March 19, 2012
A discussion about DLC and its very nature
Downloadable content, along with digital distribution, is commonplace among contemporary gaming. Not only does it allow developers to fix issues with their game post-release, but it also gives gamers the ability to augment their experience with extra features and content, if they so choose. Great as it may be, what about flagrant issues that prevent a game from being completely playable? How much content do developers hold back, so as to put it on the marketplace at a later date? When do we say that enough is enough?
Saturday, May 14, 2011
The exploitation of DLC

Downloadable content is pretty standard fare when it comes to the games of the present. Whether it be the weekly roster update, shiny additional level, or exciting new character added to the mix, it seems as if there's always some kind of DLC in the works for all types of new games. It's great that every gamer gets the wealth of content he or she is due, but to receive that content the industry has been slathered in the pickled scum of DLC. Should this move from expansion packs to DLC worry us? I certainly believe so. Remember the Horse Armour DLC for Oblivion?
Yeah. I just went there.
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