I've been associated with Microsoft and their creation, the Xbox 360 since its release back in November of 2005. Despite all of its problems, red-rings and all, I've had a great time with it. However, I recently ran into an issue that came up back in 2011, where Xbox 360 consoles wouldn't play certain game discs. After consulting Microsoft on several occasions, they've basically told me that they don't care.
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Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts
Sunday, July 8, 2012
Microsoft fails another loyal customer (transcript included)
I've been associated with Microsoft and their creation, the Xbox 360 since its release back in November of 2005. Despite all of its problems, red-rings and all, I've had a great time with it. However, I recently ran into an issue that came up back in 2011, where Xbox 360 consoles wouldn't play certain game discs. After consulting Microsoft on several occasions, they've basically told me that they don't care.
Monday, June 14, 2010
The skinny on Gears 3 at E3
The new threat called the Lambent, still are shrouded in mystery but they hate the Locust just as much as you. They consist of weird mutating creatures that appear to have multiple forms. During the demo Cliff was hiding behind cover and the creature was lobbing acid-like globules that were hitting him. It’ll be weird dealing with a creature that can hit you in several different ways, but I suppose that’s the trade-off for having a four-player co-op campaign. By the way, Berserkers are back. You know, those things from the first game? They have tentacles now.
New weapons were also present along with placeholder name selects like Retro Lancer. Right in the beginning we were blessed with the carnage the new Digger weapon could inflict. The projectile does what its name implies and tunnels under cover while emitting that familiar beep, right before it explodes in your face. The Pendulum Lancer was also fired quite a bit and was used to roadie-run impale a Locust in an immensely satisfying charge of gore. Unfortunately the sawn-off shotgun was not utilized in the demo, even though Marcus was clearly carrying it.
It’s also worth noting that the UI has gone through a few changes. When downed, the standard medical cross will appear above you so your teammates will be able to locate you’re worthless ass. Also, your reticle now changes like most shooting games. The bigger it is, the less accurate you are. But the best change comes with swapping weapons. You can now exchange weapons with teammates, so that dude who can’t hit anything with the Torque Bow can give it to someone with a shred of talent.
The game looks great and it’s everything anyone can and should’ve come to expect. Although the presentation was definitely rough with animations not looking as solid and some overall jankiness to the gameplay, Gears 3 looks to be a satisfying addition to the series. I wouldn’t worry too much though. Epic has quite some time to tighten things up as the game doesn’t even ship until April of next year.
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Sunday, May 2, 2010
Why Halo needed Reach
Reach, is exactly what the Halo series needed. It’s a boost to a franchise that has long followed the “if it ain’t broke then don’t fix it” approach. While that’s the safe way to play with game design, after the third game Halo desperately needed something to put that infallible sheen back on its armor plating. I’m not saying that traditional FPS style isn’t a good time, but as technology advances so does design and Halo needed new ideas. Reach provides an augmentation to the series by modernizing and organizing the game into something that feels fresh yet still familiar. There are surely some hurdles to cross, but if this game can do it I feel confident in saying it will be the definitive Halo experience.
With all this talk of Halo being different, fans shouldn’t feel immediately alienated because the core of the game hasn’t changed. You’re still running and gunning with your shields and trusty plasma grenades at your side. What I’m most excited about are nuances like spawning in on your wingman, which if you ask me is anything but a slight change. You’ve been able to do this in a slew of other games, like Battlefield, but implementing this in Halo calls for extra strategy and adds some needed depth. More than that, Reach is also borrowing the Battlefield class system. No longer will you be dependent on reaching location A where weapon B always spawns. I’ve become embittered with that system over the years but now choosing your class suddenly clears up the battlefield and makes for your initial spawn to have a few extra seconds of life. I can’t explain how important that difference is.
The class system and Battlefield-esque borrowing seems to be the most controversial item Reach offers. Truthfully, I think Halo will be better off now that more of its random nature has been toned down. You know, spawning in the midst of a massive gunfight, getting gunned down by the very man you just killed not two seconds ago, never being able to get the damned sniper rifle. Surely some of these things will still happen, but more of the control has been put into your hands. There was nothing worse than being camped when a team controlled all the effective weaponry on a map. Now that you can control what you spawn with and where you spawn, this frustration should be relaxed.
Giving an identity to both the Spartan and Elite is further evidence of Bungie trying to tweak everything about the series. Elites are gigantic compared to Spartans who should be easily concealed, they’re also stronger, and can regenerate health. Both sides also have unique armor functionality that will be instrumental on the battlefield. Spartans can sprint, like in Call of Duty, Elites can cloak, and both sides have the option of using a jet-pack. There’s so much more apparent and this customization adds yet another layer of strategy while ridding Halo of the identical combat we’ve all become accustomed to. Surely this is the way the game should have always been played.
There are the many more changes and obvious inclusions to a brand new game like Reach, but what we should all be excited about is how the gameplay has changed so dramatically yet in such a subtle manner. Halo has finally evolved with the rest of modern day gaming and I can’t wait to see how it all pans out.
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Tuesday, March 30, 2010
What Gears of War 3 needs to succeed
Gears of War 3 is happening, no one can deny that. However, Epic would do well to listen to fans and critics of their last installment to prevent further backlash and insults to their famed franchise. Mainly, they should listen to me. Gears of War 2 was in fact, a great game, but it suffered from a myriad of issues along with embarrassing technical flaws that prevented it from reaching perfection. Being the fan that I am, here’s some things Epic must touch down on in order to achieve greater success with the third installment’s multiplayer.
Online Functionality
Think you won with your 22 kills? Disconnected! How do you feel now?
The meat of Gears has and always will be the multiplayer component. Why then did Gears 2 struggle with it so badly? When the game shipped the multiplayer was all but broken. Unless you had a full party of five it could take an upwards of 15 minutes to find a single match. Not only that but if you happened upon a rather vindictive host they’d simply disconnect at the end of the match and render everything you just did meaningless. There’s nothing worse than waiting for eons to play the game only to have your session cut short and effectively erased by some dude who couldn’t take a loss.
Suggestions
It didn’t take long for Epic to patch Gears 2 to make the matchmaking smoother and you can bet Gears 3 won’t suffer from this. There simply isn’t an excuse for it not to work. To combat the host quitting problem, Epic needs to take from systems that work. Halo and Call of Duty have had host migration features and it’s time Gears followed suit. Also, if there’s going to be a leveling system or some type of experienced based process involved with the online gameplay, Epic needs to make sure it’s not half-assed this time around. If you remember, Gears 2 didn’t even ship with the 100 level system you currently see. Give it some love Epic, not an afterthought and for the love of everything that’s online, put a damned mark next to the guy who has host!
Weaponry
So I guess the mighty Hammer of Dawn is stopped by a flagpole. Awesome.
The weapons in Gears are amazing. Practically every single one has its uses and they’re all designed rather well. Unfortunately, when put to use, more often than not, you witness things that just don’t seem right. The Boom Shield is an excellent example of a “weapon” that seems good on paper but fails in a multitude of ways. It could be used to glitch through walls and more annoyingly, wield two-handed weapons you normally couldn’t. Even if you were using it in a logical sense, you’re slow and it’s completely useless against overwhelmingly powerful weapons like the Torque Bow. Other weapons like the Boom Shot sometimes explode right on target and don’t commit an ounce of damage to the enemy. Even grenades detonate on top of people and sometimes don’t scatter them into bloody chunks. But the king of inconsistency in Gears 2 was the shotgun. When the game shipped, unless you were the host, you couldn’t fire it from the hip. If you did your bullets would immediately hit the ground in front of you. Besides that, sometimes you could deal immense damage at ridiculously long range and sometimes point-blank blasts would do nothing. This inconsistency in weapons is aggravating and makes it tough to concede that you should have been killed there.
Suggestions
Besides making certain weapons more consistent, Epic needs to sit down and think about the implementation of other weapon mechanics. Grenade mines, for instance, changed the way grenades were used. Are they going to keep them the way they are now or perhaps eliminate them altogether? I’m indifferent about the mine thing, but once again, I’d have a better feeling if they were more consistent. Something like the shotgun being broken when the game shipped is unforgiveable and embarrassing but I doubt it’ll happen this time around. Here are some of the things Epic should be tweaking weapon-wise:
Boom Shield: Fix the glitches and make it viable in combat. Wouldn’t you rather have people hang onto it rather than ditch it at the first sign of a torque or boom?
Boom Shot: two shots are plenty, but the explosions need to be effective. There’s no reason someone shouldn’t explode when I hit them with a shot directly or very close by.
Grenades: a certain number spawn each round, that’s it. This would eliminate hoarding and turtling.
Grenade Mines: first they were too brittle, now they’re too strong. Find a happy medium for these things and make them more consistent when they blow.
Hammer of Dawn: the ammo for it is fine, but quit with the gimmicks. Having a super-laser get stuck on a flagpole is stupid and having it on maps like Tyro Station where there are poles everywhere is asinine.
Ink Grenades: Love the idea behind these things but sometimes you’ll be standing away from the cloud and it’ll still hurt you. Fix it!
Lancer: The iconic weapon in the Gears universe is also one of most problematic in the second game. You used to be able to walk through a hail of bullets and still massacre your opponent with the chainsaw, but it’s been semi-fixed. It’s still inconsistent and that’s a problem.
Scorcher: Another weapon I love, but this thing sometimes works too well and then other times it’s not worth a damn. How does a constant stream of fire not down someone? Oh, right it was lag wasn’t it?
Smoke Grenades: At first these things were a pain in the ass. You’d go down for 20 minutes but then they were fixed and awesome. Having that certain timer on getting up was a great move but then you took away being knocked down which also took away their usefulness. Bring back the short concussion or eliminate these.
Patches
Hmm, should we make the Boom Shot fire lasers in this one?
Patches are something that is necessary in this day and age. Like it or not, certain undiscovered problems can pop up at any time and the wonderful patch can clear them up. However, using patches to treat your customers and game like one giant experiment is awful. Gears 2 went through several updates that constantly tweaked, untweaked, and retweaked everything. Don’t they have places to test this stuff before it goes live?
Suggestions
Gears 3 should definitely get the support Epic has shown for the second game, but not entirely in that way. Constantly shifting what weapons and mechanics do puts people off, especially if they play the game all the time. The best thing I can say here is to thoroughly test out the changes before making them live, thus circumventing the issues in Gears 2.
Team-Killing
BAM said the lady!
In the first game you could actually select whether team-killing was a function or not. In Gears 2 it’s not an option in matchmaking. I understand why this is, but if Halo and Call of Duty can do it why can’t a tactical game like Gears? There’d obviously be penalties but I’m sick and tired of people just throwing endless amounts of grenades in where the fighting is at. I mean, how does that even make sense? All your teammates can run through the Ink cloud but you, since you threw it, can’t make it. The game would be much harder and therefore more tactical, but above all, it’d get rid of some of the nonsense I see every day.
Combat
He’s in my sights. Keep him there. HEADSH… What!? He wasn’t even moving!
This is more about quirks and lacking features I’ve experienced while playing. Compared to the first game, the executions are definitely more varied but not as satisfying. Now turning a guy over and giving him the ole’ one, two is definitely gratifying but during some executions there aren’t any sounds at all. When you melee certain dudes, sometimes no audio plays at all. Even when they’re crawling across the ground and you tap the B button, it’s so anticlimactic I almost wish I could rewind time and do a different execution. Also, in the first game you could save people from the dreaded curb stomp. In Gears 2, once the animation has begun there’s no saving your comrade; even if the enemy hasn’t touched your friend it doesn’t matter. Oh, and it’s also really annoying that the A button does so many things. If you’ve ever rolled passed a guy you were trying to pick up as a meat shield, you know what I’m talking about.
Suggestions
Switching the button that picks people up as a meat shield is definitely something I’d like to see. As far as sounds and executions go, I’d like to see more of those as well. Particularly though, I’d love to see the return of the stun if you’re shot while meleeing. In the first game, if you were reving your chainsaw or meleeing and were hit with a bullet, you’d end up taking a step backwards, ie be stunned for a moment. Epic took this out of Gears 2 and I think with the implementation of it in the third, it’d change many a thing. Epic could also do some tweaking to the hit boxes as they tend to be pretty inaccurate. I can’t tell you how many times I’ve shot someone in the head, or what appeared to be their head, only to have them shout in pain and move on.
Class and Weapon
You have to hit the head, I on the other hand, can shoot anywhere I please and BOOM!
This is something I’ve had various conversations about with quite a lot of people. Gears sticks to the old style of running to certain locations on the map where specific weapons spawn. This system works but the issue with Gears is that, for one, you only have one life that round, and two, sometimes you’ll never get it. I’m sick and tired of people online not sharing weapons and making mad dashes for the torque bow so they can get the most kills. Their defense is often, “No one else is good with it.” Well that’s because all the other people can never pick it up! Playing online is completely different than the campaign and if people aren’t willing to share or be team players it’s very hard to immerse yourself in the game when you’re stuck with the bare essentials.
I don’t know how they’d do it but I propose shifting their system to a more Call of Duty-esque approach. Obviously not everyone could start with Torque bows since that’d be ridiculous, but something has got to change. Gears is already very tactical and very team oriented but I think it could get a whole lot better, especially for the people who just want to jump in and play, if they’re able to select or achieve certain weapons during the match. Sure you’d still have the lone gunmen from time to time, but at least people are able to grab things they want so they can have a good time. Having Xx SniperLordz xX hurdle to the sniper every single time and doing nothing with it gets old fast.
Closing
I’m sure there’s many more things Epic could touch on to make the game supreme, but I’ve covered practically everything that I’d like see shifted a little in the third installment. Hopefully Gears 3 will be a much more ironed and thought out experience. I know it will if Epic just takes the time to listen.
Online Functionality
Think you won with your 22 kills? Disconnected! How do you feel now?
The meat of Gears has and always will be the multiplayer component. Why then did Gears 2 struggle with it so badly? When the game shipped the multiplayer was all but broken. Unless you had a full party of five it could take an upwards of 15 minutes to find a single match. Not only that but if you happened upon a rather vindictive host they’d simply disconnect at the end of the match and render everything you just did meaningless. There’s nothing worse than waiting for eons to play the game only to have your session cut short and effectively erased by some dude who couldn’t take a loss.
Suggestions
It didn’t take long for Epic to patch Gears 2 to make the matchmaking smoother and you can bet Gears 3 won’t suffer from this. There simply isn’t an excuse for it not to work. To combat the host quitting problem, Epic needs to take from systems that work. Halo and Call of Duty have had host migration features and it’s time Gears followed suit. Also, if there’s going to be a leveling system or some type of experienced based process involved with the online gameplay, Epic needs to make sure it’s not half-assed this time around. If you remember, Gears 2 didn’t even ship with the 100 level system you currently see. Give it some love Epic, not an afterthought and for the love of everything that’s online, put a damned mark next to the guy who has host!
Weaponry
So I guess the mighty Hammer of Dawn is stopped by a flagpole. Awesome.
The weapons in Gears are amazing. Practically every single one has its uses and they’re all designed rather well. Unfortunately, when put to use, more often than not, you witness things that just don’t seem right. The Boom Shield is an excellent example of a “weapon” that seems good on paper but fails in a multitude of ways. It could be used to glitch through walls and more annoyingly, wield two-handed weapons you normally couldn’t. Even if you were using it in a logical sense, you’re slow and it’s completely useless against overwhelmingly powerful weapons like the Torque Bow. Other weapons like the Boom Shot sometimes explode right on target and don’t commit an ounce of damage to the enemy. Even grenades detonate on top of people and sometimes don’t scatter them into bloody chunks. But the king of inconsistency in Gears 2 was the shotgun. When the game shipped, unless you were the host, you couldn’t fire it from the hip. If you did your bullets would immediately hit the ground in front of you. Besides that, sometimes you could deal immense damage at ridiculously long range and sometimes point-blank blasts would do nothing. This inconsistency in weapons is aggravating and makes it tough to concede that you should have been killed there.
Suggestions
Besides making certain weapons more consistent, Epic needs to sit down and think about the implementation of other weapon mechanics. Grenade mines, for instance, changed the way grenades were used. Are they going to keep them the way they are now or perhaps eliminate them altogether? I’m indifferent about the mine thing, but once again, I’d have a better feeling if they were more consistent. Something like the shotgun being broken when the game shipped is unforgiveable and embarrassing but I doubt it’ll happen this time around. Here are some of the things Epic should be tweaking weapon-wise:
Boom Shield: Fix the glitches and make it viable in combat. Wouldn’t you rather have people hang onto it rather than ditch it at the first sign of a torque or boom?
Boom Shot: two shots are plenty, but the explosions need to be effective. There’s no reason someone shouldn’t explode when I hit them with a shot directly or very close by.
Grenades: a certain number spawn each round, that’s it. This would eliminate hoarding and turtling.
Grenade Mines: first they were too brittle, now they’re too strong. Find a happy medium for these things and make them more consistent when they blow.
Hammer of Dawn: the ammo for it is fine, but quit with the gimmicks. Having a super-laser get stuck on a flagpole is stupid and having it on maps like Tyro Station where there are poles everywhere is asinine.
Ink Grenades: Love the idea behind these things but sometimes you’ll be standing away from the cloud and it’ll still hurt you. Fix it!
Lancer: The iconic weapon in the Gears universe is also one of most problematic in the second game. You used to be able to walk through a hail of bullets and still massacre your opponent with the chainsaw, but it’s been semi-fixed. It’s still inconsistent and that’s a problem.
Scorcher: Another weapon I love, but this thing sometimes works too well and then other times it’s not worth a damn. How does a constant stream of fire not down someone? Oh, right it was lag wasn’t it?
Smoke Grenades: At first these things were a pain in the ass. You’d go down for 20 minutes but then they were fixed and awesome. Having that certain timer on getting up was a great move but then you took away being knocked down which also took away their usefulness. Bring back the short concussion or eliminate these.
Patches
Hmm, should we make the Boom Shot fire lasers in this one?
Patches are something that is necessary in this day and age. Like it or not, certain undiscovered problems can pop up at any time and the wonderful patch can clear them up. However, using patches to treat your customers and game like one giant experiment is awful. Gears 2 went through several updates that constantly tweaked, untweaked, and retweaked everything. Don’t they have places to test this stuff before it goes live?
Suggestions
Gears 3 should definitely get the support Epic has shown for the second game, but not entirely in that way. Constantly shifting what weapons and mechanics do puts people off, especially if they play the game all the time. The best thing I can say here is to thoroughly test out the changes before making them live, thus circumventing the issues in Gears 2.
Team-Killing
BAM said the lady!
In the first game you could actually select whether team-killing was a function or not. In Gears 2 it’s not an option in matchmaking. I understand why this is, but if Halo and Call of Duty can do it why can’t a tactical game like Gears? There’d obviously be penalties but I’m sick and tired of people just throwing endless amounts of grenades in where the fighting is at. I mean, how does that even make sense? All your teammates can run through the Ink cloud but you, since you threw it, can’t make it. The game would be much harder and therefore more tactical, but above all, it’d get rid of some of the nonsense I see every day.
Combat
He’s in my sights. Keep him there. HEADSH… What!? He wasn’t even moving!
This is more about quirks and lacking features I’ve experienced while playing. Compared to the first game, the executions are definitely more varied but not as satisfying. Now turning a guy over and giving him the ole’ one, two is definitely gratifying but during some executions there aren’t any sounds at all. When you melee certain dudes, sometimes no audio plays at all. Even when they’re crawling across the ground and you tap the B button, it’s so anticlimactic I almost wish I could rewind time and do a different execution. Also, in the first game you could save people from the dreaded curb stomp. In Gears 2, once the animation has begun there’s no saving your comrade; even if the enemy hasn’t touched your friend it doesn’t matter. Oh, and it’s also really annoying that the A button does so many things. If you’ve ever rolled passed a guy you were trying to pick up as a meat shield, you know what I’m talking about.
Suggestions
Switching the button that picks people up as a meat shield is definitely something I’d like to see. As far as sounds and executions go, I’d like to see more of those as well. Particularly though, I’d love to see the return of the stun if you’re shot while meleeing. In the first game, if you were reving your chainsaw or meleeing and were hit with a bullet, you’d end up taking a step backwards, ie be stunned for a moment. Epic took this out of Gears 2 and I think with the implementation of it in the third, it’d change many a thing. Epic could also do some tweaking to the hit boxes as they tend to be pretty inaccurate. I can’t tell you how many times I’ve shot someone in the head, or what appeared to be their head, only to have them shout in pain and move on.
Class and Weapon
You have to hit the head, I on the other hand, can shoot anywhere I please and BOOM!
This is something I’ve had various conversations about with quite a lot of people. Gears sticks to the old style of running to certain locations on the map where specific weapons spawn. This system works but the issue with Gears is that, for one, you only have one life that round, and two, sometimes you’ll never get it. I’m sick and tired of people online not sharing weapons and making mad dashes for the torque bow so they can get the most kills. Their defense is often, “No one else is good with it.” Well that’s because all the other people can never pick it up! Playing online is completely different than the campaign and if people aren’t willing to share or be team players it’s very hard to immerse yourself in the game when you’re stuck with the bare essentials.
I don’t know how they’d do it but I propose shifting their system to a more Call of Duty-esque approach. Obviously not everyone could start with Torque bows since that’d be ridiculous, but something has got to change. Gears is already very tactical and very team oriented but I think it could get a whole lot better, especially for the people who just want to jump in and play, if they’re able to select or achieve certain weapons during the match. Sure you’d still have the lone gunmen from time to time, but at least people are able to grab things they want so they can have a good time. Having Xx SniperLordz xX hurdle to the sniper every single time and doing nothing with it gets old fast.
Closing
I’m sure there’s many more things Epic could touch on to make the game supreme, but I’ve covered practically everything that I’d like see shifted a little in the third installment. Hopefully Gears 3 will be a much more ironed and thought out experience. I know it will if Epic just takes the time to listen.
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