Showing posts with label E3 2012. Show all posts
Showing posts with label E3 2012. Show all posts

Friday, June 29, 2012

Pid interview


E3 is all about big games, flashy booths and news that gets everybody jumping around the showroom floor. However, some games showing incredible promise are often overlooked and overshadowed by these multi-million dollar titles. Quirky, colorful, enigmatic but above all else a platformer, Might and Delight's Pid is one of those games you instantly know you'll love as soon as you glance at the screen. Fortunately, I was exposed to its genius and I'm here to tell the tale.

Neverwinter interview


The Forgotten Realms have always been a location writhing with great stories to tell and horrid monsters to slay. We've enjoyed a multitude of games taking place in this world, but we have yet to enter that defining massively multiplayer game taking place in that environment. Neverwinter, Perfect World and Cryptic Studios' take on the famed Jewel of the North could very well be that title.

Double Dragon: Neon interview


Double Dragon has always been one of my most treasured vintage franchises. While never finding a successful way to extend its legendary reach this generation, Majesco and Way Forward might have finally discovered it. Combining everything Double Dragon with contemporary visuals, auditory style and bucket loads of exaggeration, Double Dragon: Neon is basically The Expendables of video games. With that said, if there's one arcade game you should be excited for, it's undoubtedly this one.

Dishonored interview


Sometimes, just before you witness something grand, you get that indescribable feeling that what you're about to experience is going to be incredible. That's what I felt when we were ushered into the Bethesda theater to watch the showcase on Dishonored, Arkane Studios' supernatural stealth-action adventure title. Easily stealing our game of the show award, Dishonored not only draws some of its strength from the magical titles of old, but it manages to be seminal in world plagued by derivative and hackneyed titles.

Brick-Force interview


With the ability to be creative while bringing your friends along for the ride, Minecraft has been nothing short of a sensation. However, being a 'make your own fun' kind of title, I personally never got too deep into the mix. So what if you can build a cavern in the side of a volcano with a cart-rail to take you in an out whenever you please? Cool as it may seem, there isn't a point to the creativity and that's why Infernum's Brick-Force interests me more than Minecraft ever could.

Aliens: Colonial Marines interview


Surprised as I was by many games at E3 this year, none surprised me more than the once thought canceled Aliens: Colonial Marines becoming a canonical sequel to the films. Having grown up on those movies and still possessing the old-school figurines, this news excites me beyond description. It also helps that the game is a blast to play, but we'll all have to wait until February of next year to get our hands nice and dirty with it.

Assassin's Creed 3 interview

Being one of the most prestigious franchises in contemporary gaming, you probably don't need me to tell you to get excited for Assassin's Creed III. While Ubisoft has been cranking these puppies out, ACIII will prove to be their greatest undertaking yet by exploring unfamiliar areas, even to the developers. New open world environments, a brand new combat system, naval battles, improved stealth elements, a half British half Native American protagonist, it's clear Ubisoft isn't trying to make this game good - they're making it unforgettable.

Splinter Cell: Blacklist interview


Being a guy who's been in and out of the Splinter Cell series, I found Splinter Cell: Blacklist to be one of the biggest surprises of E3. Not only does it appear to be bringing back the original style of the first few games, but it's making use of all the major mechanics that have made each title great. Ubisoft Toronto is literally fusing all of these elements into a sort of, ultimate Splinter Cell monstrosity and you need to see it to believe it.

IndieCade interview with CEO Stephanie Barish


Indie games are an important part of the industry, whether you like or not. Titles like Braid, Limbo and Fez all started as an obscure indie title and blew up from there, due to some help brought forth by IndieCade. Having literally started off in a living-room and now being a veteran of E3 for six years, IndieCade's involvement in the gaming industry cannot be undervalued, but don't let me tell you that - CEO Stephanie Barish will probably make more sense.

Dark Souls: Prepare to Die Edition interview


To date, Dark Souls remains one of my most treasured titles of all-time. Sure, it has its hiccups and technical deficiencies but hardly any game captures the intensity and atmosphere FromSoftware has injected into it. For the first time, PC gamers will get to experience the thrills of the game in the new Dark Souls: Prepare to Die Edition and we were on the floor to talk about it firsthand.

Thursday, June 28, 2012

A Valley Without Wind interview


We've had the pleasure of covering A Valley Without Wind under various conditions and if you haven't had the chance to check it out, or maybe know nothing of it, then perhaps now is the time to take a look.

With an enormous update en route and talks of its first paid expansion surfacing, there's a lot to be excited for regardless of your player status.

Spec Ops: The Line interview


Military shooters are a tough business. Not because they're hard to make or incredibly rare to find - it's quite the opposite. The conflict at hand is that there are so many it's difficult to become seminal in a largely derivative format. Spec Ops: The Line hopes to destroy that trend being a third-person military shooter with an emphasis on, wait for it... the narrative. Crazy as that might sound, Spec Ops is coming together beautifully and you'd do well to spend some time with it.

Worms Revolution interview

Strange as the Worms games may seem, there's an amount of depth to them that orchestrates unparalleled humor, strategy and pure fun. Team 17 has been hard at work with the brand new Worms Revolution and, if you're a Worms fan, you'll be happy to know that this new game will return to the roots of the franchise. Even if you have no idea how a Worms game plays, now is the time to dive in as Revolution's newly formed mechanics hopes to help multiply its fan-base.

Skylanders Giants interview

Parents loathe them, companies love them and your child simply needs them. Welcome to Skylanders, Activision Blizzard's incredible marketing tool that has taken the gaming industry by the throat - in a loving way of course.

Being the sequel, Skylanders Giants is introducing brand new giant models to the fold along with an assortment of other goodies that will undoubtedly send the world into a state of frenzied shock this holiday season.

Saturday, June 23, 2012

Carrier Command: Gaea Mission interview


Of all the new games and ideas I witnessed at E3 this year, Carrier Command: Gaea Mission struck me as the one most out of place. This isn't because it's a bad or underdeveloped idea, it's because it's one that's trying to rejuvenate something that's been dead a long, long time. Being the advocate of old-school revivals as I am, witnessing the fully transformed Carrier Command brightened my soul. For such a seminal title to find its way back into the present day mix after all this time, that's surely something that warrants the attention of gamers everywhere.

Sonic & All-Stars Racing Transformed interview


When was the last time anybody got excited about a cart racing game? For me that was Mario Kart 64 which, in my opinion, has yet to be surpassed. While I haven't dabbled too deep in the original Sonic & SEGA All-Stars Racing, after having played its successor I can tell you that my faith might possibly be restored. With what SEGA is doing, Sonic & SEGA All-Stars Racing Transformed might very well be that mythical cart racer everyone's been looking forward to.

RaiderZ interview



We saw a little of RaiderZ back at PAX East and were taken aback by the quality behind the game and even more so by its business model: free-to-play. It's clear Perfect World and MAIET Entertainment want to shake up the typical free-to-play garbage that permeates the bulk of the internet. With something so involving and accessibly different, RaiderZ looks to be something gamers simply have no reason to pass on.

ARMA III interview



Military shooters might not appeal to the vast majority of gamers out there, but I challenge them to try Bohemia Interactive's ARMA games. While the first two games might be a little hard to get deep into, it's a lot easier when the community is just as passionate about the game as the developers. With addictive mods in place and a plethora to come, vast improvements to the lighting and weight to the gunplay, ARMA III looks to become the definitive military shooter.

Transformers: Fall of Cybertron interview


As a child, Transformers were something I obsessed over. Whether it was getting up early to catch the cartoon or collecting all the Constructicons to assemble Devastator, I was all about them day after day. However, the Transformers franchise has gone in a very different direction since those golden days and I've never been a fan of that transition.

Top 20 games of E3 2012 we want revealed but never will be



E3 comes around every year, affixing its unshakable grasp on gamers everywhere. It's hard not to get excited as this is the convention where all the major titles and surprises are usually revealed. Of course, that means everything you're expecting and totally unsuspecting could jump out at any time, you just never know.

But what about the games you've always wanted to be revealed? I'm not talking about your current Gears of War or Uncharted sequels, I'm talking titles from the forgotten crypts of the industry. Games who've been lost to time, poor sales, or just never were fully explored. These are the 20 games we'd love to see announced at E3, but know that despite wishing as hard as we can, will never, ever actually happen.

Maybe they could... someday.

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