Donkey Kong Country and its successors on the SNES are widely considered some of the best platformers to ever grace a console. While family friendly and overly silly, there’s a deep connection to the game that’s hard to explain. Maybe it’s the genius of the level design, the beautiful soundtrack by David Wise, or the collectibles that keep you coming back long after you’ve cleared the game. Whatever keeps bringing you back, the Kremling infested islands are a magical place few games have managed to replicate.
That’s my first issue.
I’m also a little concerned about Koins. Yes, Koins. DKC2: Diddy’s Kong Quest created bonus koins as well as DK coins. If you managed to collect them all you were treated to secret stages in a “Lost World” environment which also contained the one true ending to the game. The third game also followed this approach to great success and I’d love to see DKCR do it too. Even if DKCR goes with the standard bonus barrel approach of the first game, that’d be fine. But no matter what, this game needs to have bonus rooms to be viable. It’s a must!
Retro is a fantastic studio and I have high hopes for the game in their capable and meticulous hands. But being such a devoted DKC fan, I do hope they’ll look to the old titles for some help. One can only look past so much before faults become apparent.
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