The topic arose upon discussing a few of the most anticipated MMOs with a friend of mine. He declared that he was sick of being forced toward the end game. It wasn’t about eventually getting there; he just was perplexed as to why developers endorsed this bum-rush leveling attitude instead of taking the player through the world they’ve created. Could the content be that embarrassing and/or dated to warrant blasting through to get to the real meat of the game… at the end of it? Yeah, that makes sense.
I'm here to share my past work, talk about video games, board games and whatever else strikes the mind.
Showing posts with label World of Warcraft: Cataclysm. Show all posts
Showing posts with label World of Warcraft: Cataclysm. Show all posts
Friday, August 20, 2010
MMOs have forgotten their value on exploration
MMOs (Massively Multiplayer Online games) are an abundant machine. Since it’s been discovered that they have the potential to make exorbitant amounts of profit in both subscription based and free to play models, they’ve sprung up like the proverbial weed. Whether you’re into steampunk elven ninjas, elemental combat, or are just intrigued by the perpetual grind that comes bundled with it all, there’s something for everyone buried within the genre. Sure, one out of ten are of actual quality, but there’s a recurring theme I’ve found to be troubling in the contemporary MMO; they’ve lost their focus on exploration and are simply too fast.
The topic arose upon discussing a few of the most anticipated MMOs with a friend of mine. He declared that he was sick of being forced toward the end game. It wasn’t about eventually getting there; he just was perplexed as to why developers endorsed this bum-rush leveling attitude instead of taking the player through the world they’ve created. Could the content be that embarrassing and/or dated to warrant blasting through to get to the real meat of the game… at the end of it? Yeah, that makes sense.
The topic arose upon discussing a few of the most anticipated MMOs with a friend of mine. He declared that he was sick of being forced toward the end game. It wasn’t about eventually getting there; he just was perplexed as to why developers endorsed this bum-rush leveling attitude instead of taking the player through the world they’ve created. Could the content be that embarrassing and/or dated to warrant blasting through to get to the real meat of the game… at the end of it? Yeah, that makes sense.
Sunday, July 25, 2010
MMOs and how change can wreak havoc
Star Wars Galaxies went wrong by changing mid-drift to try and reclaim much of the user base that abandoned it. Skills changed, Jedi status was easily attainable, and it basically ignored its faithful users. Gears of War 2 was broken out of the box and relied on constant patching to fix and the unfix changes to the multiplayer. After six patches, the experience still wasn’t up to par and the result was a very different game than the one that shipped during the holiday season. Blizzard is certainly guilty of altering talents and other small quirks incessantly, but with Cataclysm it looks as though they’re breathing new life into the game instead of vice-versa.
Subscribe to:
Posts (Atom)
Welcome to the portfolio of yours truly!
Check out my professional portfolio here ! My name is Andrew Whipple III, former video gaming journalist extraordinaire! This here Blogger p...
-
Check out my professional portfolio here ! My name is Andrew Whipple III, former video gaming journalist extraordinaire! This here Blogger p...
-
If there's one thing that's scarier than any kind of orc, it'd have to be a bear. Fortunately, Orcs Must Die! 2 doesn't ...
-
Few can muster the innovation and sheer role-playing force that Final Fantasy has brought to the game industry’s table. Solely responsible...