Relic Entertainment is known far and wide for its vast and superior knowledge in the realm of stratagem. With titles like Homeworld, Company of Heroes, and Dawn of War in their repertoire, few can argue the strength of their craft. However, when the studio revealed they would be crafting a third-person, combat-centric depiction of the bloodthirsty 40k Space Marine – you might see why Relic fans got a little nervous. Thankfully, Space Marine‘s departure from the standard strategy approach exceeds all expectations with an adrenaline-fueled, combat-savvy core that truly represents the dark and gritty universe of Warhammer 40,000.
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Showing posts with label THQ. Show all posts
Showing posts with label THQ. Show all posts
Sunday, September 25, 2011
Warhammer 40,000: Space Marine review (with video review)
Relic Entertainment is known far and wide for its vast and superior knowledge in the realm of stratagem. With titles like Homeworld, Company of Heroes, and Dawn of War in their repertoire, few can argue the strength of their craft. However, when the studio revealed they would be crafting a third-person, combat-centric depiction of the bloodthirsty 40k Space Marine – you might see why Relic fans got a little nervous. Thankfully, Space Marine‘s departure from the standard strategy approach exceeds all expectations with an adrenaline-fueled, combat-savvy core that truly represents the dark and gritty universe of Warhammer 40,000.
Saturday, May 14, 2011
What Red Faction Armageddon needs to succeed

Destruction is a beautiful thing. Whether it be by rocket, crazed mech, or old-fashioned sledgehammer, there's nothing Red Faction is afraid to present in pieces. In just about a month, Volition is taking us back to Mars to begin the demolition anew with Red Faction: Armageddon. Though the last Red Faction title, Guerrilla, was a fantastic return to form for the dormant series, there are a few key matters that Armageddon needs to focus on in order to surpass its predecessor.
Monday, August 9, 2010
Red Faction: Guerrilla Review
Tuesday, April 27, 2010
What the Red Faction movie needs to succeed
I don’t think anyone is a stranger to how despicable and utterly rotten video game movies have been. Almost every single time a famous franchise has rushed off to Hollywood, it’s come back a slime covered bastardization of what it once was. If you don’t believe me then take a stroll by the irrefutable Uwe Boll and his travesty of sorrowful products. While there have been a few decent attempts (zero by Mr. Boll), none have hit the spotlight perfectly yet and with an abundance of video game to film adaptations in the works, it’s about damned time we get some that work!
Though it’ll probably not matter much, there still has to be some story the movie revolves around. Mars is the basis for all the games and every single time the miners or people are breaking free from tyrannical control. Obviously this would be the core to build off of. If they can’t make this work the people in charge should seriously reconsider their career path. Just stay with the central theme of “breaking free” from the oppressive government and not implementing unnecessary sappy relationships. I’m not against love interests in this particular movie, but the focus needs to be on the action. I’m sick of seeing makeshift relationships thrust upon audiences in the most contrived of ways. If there is going to be strong bonds and love interests in this movie then fasten some emotion behind it so we don’t have to bash our craniums in with a hammer. Nothing’s worse than emotionless dialogue, unless of course they toss some vampires in the mines because, you know, we don’t have enough of those already.
There’s plenty of other things that could easily fit into the Red Faction movie, but the most important thing is not to alienate fans. As long as things blow up, hammers are swung, and a rebellion is on the rise, there’s hope that a direct to TV movie like Red Faction is the boost video game movies need to come back.
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