
Standing between Mega Man and bringing Wily to justice is the standard eccentric cast of eight robot masters. When you have to fight against a robot sheep that controls cyberspace and electricity, eccentric is the only word that can possibly describe the situation. As usual, the robot masters all have a severe weakness to another’s power and finding that certain weakness makes the game infinitely easier. Easy though, as I’ve been saying, is not the word used to describe this game. Realizing this, Capcom decided to implement a brand new easy mode for the people who just can’t wrap their head around how game difficulty used to be. It’s certainly nice for newer players and people who just want to be done with it, but Mega Man was meant to be hard. Something is lost when running through a stage with sparse amounts of robots and platforms preventing your untimely death on the spikes below. Death, my friends, is what Mega Man is all about.
Putting aside my splendor for sadism, Mega Man is known for its pretty rockin’ soundtracks and 10 definitely delivers. Among my favorites are Strike Man, Nitro Man, and Blade Man coming in close behind. There’s a great deal of other excellent tunes and a lot of them, like Pump Man, are very atmospheric. What’s even better is the ability to play as Proto Man or Bass instead of the Blue Bomber. Both characters have specific play styles, like Proto Man can charge his weapon, slide, and even block certain enemy shots while jumping. Bass can fire in multiple directions, dash, and can even fly when combined with his dog companion Treble. And if you’re a real aficionado for DLC there are special stages and an endless mode on the way. All in all, there’s definitely reason to play through the game multiple times.

Mega Man 10 succeeds in, once again, revitalizing the wonderful 8-bit formula. It’s everything you’ve come to expect of a series known for its rockin’ music and sadistic difficulty. Mega Man 11 can’t come soon enough.
No comments:
Post a Comment